﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- NamKazt -->
  <Asset Type="XmlContent.Enemy.Enemy">
    <!-- Attribute of enemy -->
    <name>Very Big Pear</name>
    <atk>5</atk>
    <def>3</def>
    <speed>4</speed>
    <maxhp>20</maxhp>
    <maxmp>10</maxmp>
    <!-- Option -->
    <canattack>true</canattack>
    <canjump>false</canjump>
    <canhit>true</canhit>
    <haveskill>true</haveskill>
    <!-- Attack type -->
    <attacktypecount>2</attacktypecount>
    <!-- Infomation of texture-->
    <attack>
      <!-- sử dụng attack type count để xác định số item attack . còn lại là các pose : die, hit, skill, stand-->
      <!-- Attack-->
      <Item>
        <!-- Type 1 -->
        <type>1</type>
        <posecount>14</posecount>
      </Item>
      <Item>
        <!-- Type 2 -->
        <type>2</type>
        <posecount>15</posecount>
      </Item>
    </attack>
    <data>
      <!-- Stand -->
      <Item>
        <type></type>
        <posecount>5</posecount>
      </Item>
      <!-- Hit -->
      <Item>
        <type>1</type>
        <posecount>0</posecount>
      </Item>
      <!-- Die -->
      <Item>
        <type>1</type>
        <posecount>11</posecount>
      </Item>
      <!-- Skill-->
      <Item>
        <type>1</type>
        <posecount>0</posecount>
      </Item>
      <!-- End infomation-->
    </data>
  </Asset>
</XnaContent>